Global Metaverse Market Report, 2021-2030

Global Metaverse Market Report, 2021-2030

Key Insights:

  • The Metaverse market was valued at USD 148.5 million in 2021 and is projected to register a CAGR of approx. 35% during the forecast period of 2021-2030.
  • North America to hold the largest market share in the forecasted period due to being technologically advanced and having the presence of major AR/VR companies in the region.
  • Asia Pacific is anticipated to grow at the highest CAGR in the projected period due to the high adoption of wearables and other connected devices. 
  • The growth of the Metaverse market is due to a rise in its demand in media and entertainment, and the gaming industry as well as evolving opportunities from adjacent markets such as Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and digitalization in art, fashion, & retail industries.

Global Metaverse Market Forecast 2021-2030


  • Metaverse Market Report offers profound information on the latest developments in the metaverse industry with reliable growth outlook backed by data.
  • The report covers hardware, software, and technological players in the market.
  • The report analyses the ecosystem considering all aspects of the trends influencing the market such as DROCs, Industry Trends, PESTLE, Competitive Landscape, Latest Developments, and primary probes with the key stakeholders.
  • Complete analysis of the major regions and countries: North America (US, Canada), Europe (Russia, Germany, United Kingdom, France, Italy, and Spain), APAC (China, Japan, India), Middle East (Saudi Arabia, UAE), and LatAm (Mexico, Brazil).

In this extensive ten-year study, from 2021-2030, we track the multiple segments such as Component (Hardware and Software), Technology (Blockchain, VR & AR, Mixed Reality, and Others), End Users (Consumer and Enterprises), and Region; while providing reasons for each of these segments’ size and growth rate. 

The market size and growth rate are calculated using a unique DB Forecasting Model. The model is a 360° bottom-up and top-down approach, validating it from data triangulation. In addition, the leading market players are listed and ranked based on their revenues, product/service offerings, partnerships, and other parameters. The market players captured are Meta Platforms, Inc., Microsoft, NetEase Games, Electronic Arts Inc., Take-Two Interactive company, Tencent, Nexon Co., Ltd., Epic Games, Inc., Unity Software Inc, Valve Corporation, Accenture, Adobe Inc., HPE, Deloitte, Ansys Inc., Autodesk Inc., Intel, Tech Mahindra, ByteDance, Nvidia Corporation, Activision Blizzard Inc., Samsung, among others.

The report contains relevant figures and tables in a ready-to-use format. Please fill out the form for a detailed ToC, Sample, and Executive Summary. Custom demand for exclusive sections/countries is available.


  • 1. Executive Summary
  • 2. Scope and Methodology
    • 2.1 Research Methodology
    • 2.2 Scope Definition & Research Design
    • 2.3 Data Mining
    • 2.4 Insight Extraction
    • 2.5 DB Forecasting Model
    • 2.6 Data Triangulation
    • 2.7 Solutioning & Consulting
  • 3. Market Outlook
    • 3.1 Covid-19 Impact Analysis
    • 3.2 DROC (Drivers Restraints Opportunities Challenges)
    • 3.3 Demand and Supply Side Analysis
    • 3.4 Insights from Primary Research
    • 3.5 Porter's Five forces (on custom demand)
  • 4. Market Trends
    • 4.1 Technological Trends
    • 4.2 Recent Innovations
  • 5. Market Size By Segments, 2021-2030
    • 5.1 Component (Hardware, Software)
      • 5.1.1 Component by Region 2021-2030
        • Hardware (AR Glasses, VR Headset/Gloves, MR Device, Other Displays) by Region 2021-2030
        • Software (XR Software, 3D Reconstruction, Financial Platforms, Others) by Region 2021-2030
    • 5.2 Platform (Laptops, Mobiles, Consoles, and Wearables)
      • 5.1.2 Component by Country 2021-2030
        • Hardware (AR Glasses, VR Headset/Gloves, MR Device, Other Displays) by Country 2021-2030
        • Software (XR Software, 3D Reconstruction, Financial Platforms, Others) by Country 2021-2030
      • 5.2.1 Platform by Region 2021-2030
      • 5.2.2 Platform by Country 2021-2030
    • 5.3 End-User (Consumer, Enterprises)
      • 5.3.1 End User by Region 2021-2030
        • Consumer (Gaming, Media & Entertainment) by Region 2021-2030
        • Enterprises (Retail and eCommerce, Education, Travel and Tourism, Real Estate, Industrial Manufacturing, Healthcare, Others) by Region 2021-2030
      • 5.3.2 End User by Country 2021-2030
        • Consumer (Gaming, Media & Entertainment) by Country 2021-2030
        • Enterprises (Retail and eCommerce, Education, Travel and Tourism, Real Estate, Industrial Manufacturing, Healthcare, Others) by Country 2021-2030
  • 6. Investment Trends in the Market
    • 6.1 Notable Investors
    • 6.2 Top Companies by Funding
    • 6.3 Notable Partnerships
    • 6.4 Key Stakeholders
  • 7. Company Profiles
    • 7.1 Company Information and Key Statistics
    • 7.2 Products and Services
    • 7.3 Key Clients
    • 7.4 SWOT Analysis
    • 7.5 Case Studies (if mentioned)
  • 8. Competitive Landscape
    • 8.1 Top 5 Players Market Share Analysis
    • 8.2 Benchmarking Analysis
  • Appendix: Industry Definitions

Q1. What does this market report offer?
The report offers the growth forecast, market developments, and the outlook of the Metaverse market using our unique DB model which categorizes the impact of a market development into optimist/pessimist/neutral and captures intricate details to provide the most accurate forecast.

Q2. Can I get a customized study?
Yes, you can get partial customization as well as a fully customized report such as a custom study for certain market players, competitive benchmarking, specific countries etc.

Q3. How can I get the sample report?
The report sample can be obtained by filling a quick form on the page below.

Get in touch

Place your research request in the contact form below. We will contact you to know the details of your requirement and deliver the project within stipulated time